mardi 30 août 2011

Tera, le parchemin Temporel ou une façon originale de combatre les goldsellers

Frogster viens d'annoncer l'apparition du parchemin temporel qui a pour but de combattre les goldsellers et d'apporter une nouvelle experience de jeu à ses joueurs.
Solution miracle ou coup d'épée dans l'eau ? à vous de choisir.

Vous pouvez consulter le FAQ sur les parchemins temporels ici

jeudi 25 août 2011

Steve Jobs démissionne de la présidence d'Apple

To the Apple Board of Directors and the Apple Community:
I have always said if there ever came a day when I could no longer meet my duties and expectations as Apple’s CEO, I would be the first to let you know. Unfortunately, that day has come.
I hereby resign as CEO of Apple. I would like to serve, if the Board sees fit, as Chairman of the Board, director and Apple employee.
As far as my successor goes, I strongly recommend that we execute our succession plan and name Tim Cook as CEO of Apple.
I believe Apple”s brightest and most innovative days are ahead of it. And I look forward to watching and contributing to its success in a new role.
I have made some of the best friends of my life at Apple, and I thank you all for the many years of being able to work alongside you.
Steve

mercredi 24 août 2011

Pomf & Thud Académie 11 Juin 2011

Une tres belle initiative de la part de pomf & Thud pour souder et faire avancer la communauté Starcraft.
On ne peut que les feliciter



mardi 23 août 2011

Tera En Masse question/réponse avec les fans americains

En Mass nous offre quelques news sous forme de questions/réponses :

Au menu, craft, PK, end game, BAM et quelques petites choses sympa:


Welcome to our August TERA Production Chat! With us today is Senior Producer Brian Knox and Senior Community Manager Evan Berman.

Some warm-up answers before we start: TERA is coming to North America in Spring 2012 with alpha later this year and beta early next year.

To ask us a question, include "@TERAonline" and "#TERA" (without the quotations) in your tweet. Ready? Let's begin!

@olso1802: "Will you be able to craft dropped items from raids and bosses? Or just the items from plans that drop from raids/bosses?"

You will not be able to craft the EXACT same items but crafting items can be on par with some of the big drops of the game.

@Hirokiti_87: "will you fix the flightpathwhereyou can go to any region your able to visit directly instead of going through velika"

Final destination pegasus is a much requested feature around the office but it isn't critical. We hope to get to it eventually.

@BigNastey: "With the release being pushed back to Spring 2012, is there a chance that guild housing will make it to the TERA launch?"

Yes guild housing is back into the discussion for possibly making launch now. Hope to talk more about it later.

@Karantor: "Are there any other planned occupations at end-game than raiding/PvP'ing?"

We hope that our Political system will add a social end game experience on top of the PVP and PVE end game.

@Astroaboy81: "What are some of the things you will be working on for the NA/EU release?"

Look for some more transparency into what the EME production team is doing soon. Chager has some good ideas to keep ya'll more informed.

@BigNastey: "PvP is a big concern, with the recent news that Korean TERA got a 10 second decleration time now, can we expect the same?"

Our server rule sets are different than NHNs -We have PVP and PVE servers. Our PVP rule set is still being tested in our Alpha. 

@Teraversity: "Due to the delay in launch, should raid content (with more than 5 players) make its way in to TERA by then?"

Yes content involving more than 5 players is one area we are looking at before launch but nothing more to say at this time.

@Silllerrrr: "During the upcoming PvP test, will all the special race abilities be included? And will Elin be playable?"

The 'pvp test' will actually take place during our Alpha testing and yes all race/class/racial abilities are playable.

@epeenery: "If you miss the Spring 2012 launch window, can we hire mercenaries to shoot you all with nerf rifles and water guns?"

yes

@Hirokiti_87: Does the game suffer and hurt when people buy gold, wouldn't that encourage bots,farmers, and spammers?

Yes a thousand times yes. Buying gold does nothing but fund these criminals to continue to steal accounts, spam and commit fraud.

@Uruvion: Why isnt TERA at a booth at PAX? Is it because its right next door and everything is already set up in the office?

Our new release window of Spring 2012 made us decide against the flash of the show and instead have a more intimate community gathering.

@Radeeeeeee: When can we say Elin tights?

We plan on rolling it out in the Alpha test first and then to the community. Alpha is later this year so don't expect anything soon.

@Lunatitch: Aren't you afraid that there's too much time between the announcement of #Tera and release? People might lose interest :-(

Always. We needed to make sure the game was in the best shape possible. An MMO is about the longevity of the content not just the launch.

@SystemIsGod: How many people are working on the NA version of TERA?

We have around 70 folks at EME - but we are part of the bigger family of Bluehole Studio which measures over 200.

@Plosionz: what major steps were taken to "westernize" a korean mmo such as tera? What has been proven itself to be the most difficult one?

The biggest step was actually creating a western publisher  The biggest challenge is staying in each designers' ear 10,000 miles away.

@Raaaaaawwwrrr: Do you plan to divide each area to its own servers (e.g. Europe, US and KR) or a one server with different locations to link up?

En Masse will service North America. For those overseas North Americans you will still be able to connect to our servers.

@Feariousful: You've chosen TERA amongst many other Asian MMOs. So, what are your goals/objectives with this game (beside making money)?

To establish a strong publisher that offers an alternative for developers from the behemoth publishers out there. TERA is the foundation.

@SolemnOathGuild: Will guild naming have spaces? If not I'll have to change mine...

Yes we plan on allowing spaces in guild names.

@Uruvion: What is your opinion on the community's shocked reaction about the announcement of the Spring 2012 release date?

The most shocking thing was how well the community reacted. We've seen great support for taking our time & making sure the game is ready.

@ValkyonHQ: Playing as a “pick up” in #TERA will worth the trouble or it is recommended and/or necessary to have a guild or group?

We have a few tools in the works for encouraging parties. It sounds cheesy but parties in TERA are FUN. Action combat + BAM = epic win.

@Tecprincesself: will mystics have times limits on when they disappear? Hate re-summoning them during long battle.

Have you spent some time as a mystic? Classes are constantly under balance consideration. We pass along all feedback even mystics 

@BigNastey: When we expect the next big news about TERA? Got anything planned soon?

SOON. We have an announcement at the PAX community event.

Tera les Alpha pour bientot?

alors que Frogster reste muet sur beaucoup de sujets (autruche?)
En Masse nous montre que la communication est chez eux un point important.
quelques news:


We’ve all been busy here in the office, but I wanted to stop by and give everyone a quick update on what we’ve been up to.

A few weeks ago, we had a media outlet come by the office for a presentation and hands-on demonstration of TERA. I can’t go into details about what we presented, but we always put a lot of effort into any presentation we give to make sure it’s the best we can. This often involves weeks of prep and practice, multiple revisions for both PowerPoint slides and scripts, and several meetings of review and approval before we feel “ready.” It’s a lot of work but the pay-off is worth it.

A few of us also just returned from Gamescom in Cologne, where we spoke with North American press and presented some brand new argon information, future development teasers (server vs. server invasions) and a hands-on dungeon crawl complete with BAM fight. We also had a great time with some community members and were blown away to read that 275,000 people attended Gamescom this year! Look for a blog post coming up soon from Stefan Ramirez on our Gamescom experience.

Lastly, we are hard at work gearing up for our alpha program. Internally, we’re breaking the alpha into different milestones so we can ramp up in stages, starting with EME employees playing on the alpha client and production server. Over the next several weeks, we’ll be simulating the operation of a service with live customers and building out procedures for Customer Service, Operations, and Community that will support a live experience. There’s also testing and tweaking to do on our operations side to make sure we’re ready to handle all of the expected (and unexpected) issues external users can bring. Our Customer Service and QA teams are working on configuring Crisp Thinking software and hardware. This system will help us to filter names, language, and also detect possible abuse through play patterns. All of this is aimed to catch and flag the wrong kinds of behavior while not punishing real users.

It takes a huge group effort to get the alpha initiative running, and with everything else going on has been busy here. But the end result is well worth it!

Thanks!
—Chager
__________________

Chris 'Chager' Hager
Producer | TERA
http://www.tera-online.com/

mardi 16 août 2011

GW2 : Nouvelle Démo à la GamesCom [FR]

Vous pouvez des à present découvrir une multitude de nouveautées sur guild wars 2 sur le site Origine Online. merci à eux pour leur super boulot !

le billet ici